![Darkest dungeon districts requirements for dlc?](https://cdn1.cdnme.se/5447227/9-3/15_64e61dfcddf2b36505b4c7c9.png)
![usn cruiser split world of warships usn cruiser split world of warships](https://wowsp-wows-na.wgcdn.co/dcont/fb/image/9776e0d0-dbf4-11e6-ae5a-d89d6715223c.jpg)
And when asked about what the game's monetization plan would be, it wasn't ready to go into any detail. Wargaming isn't sharing details on what the team size limits will be for a match, or details on any of the game's additional modes, nor any details on customizing and upgrading vessels. It's gorgeous and easy to play, but my demo left me feeling with many unanswered questions. I was told my lone wolf “strategy” likely wouldn't win me many matches (or praise from teammates), but it's still possible for some to play like a shooter and ignore the more strategic elements. My own strategy helming a destroyer, however, could be classified best as “run-and-gun.” I bolted forward-alone-into the enemy's position, managed to get a few shots off, and was just about to send out my torpedoes on a battleship's broadside when I quickly sunk. All vessels will also be able to use the map to set waypoints, to better plot out movements and tactics on the fly. Meanwhile the haymaker that is your team's battleships can angle into proper position to try and catch your opponents off guard. This, combined with the differing vessel classes, leads to a number of strategic opportunities, such as organizing your faster destroyers to scout ahead, sight enemy vessels, and relay that to the rest of the team. World of Warships makes line-of-sight extremely important, and fog-of-war shared within both teams. There were a number of different ammo loadouts and weapon types set to hotkeys, as well as utility actions such as repairing damaged vessel sections. Warships uses standard shooter controls: WASD moved my ship through the water, and aiming is controlled with the mouse. The controls feel familiar to anyone who's played a modern FPS. The effort showed as the destroyer rumbled through the ocean. A developer told me each specific ship used more than 270,000 polygons, and required months of research and design before it was complete. It tore through the water and shuddered when firing, just as I'd expect from an era-accurate warship. While the seascape was beautiful, the vessel itself is the graphical focus. I chose a Japanese destroyer for my round, and set out of port.
![Darkest dungeon districts requirements for dlc?](https://cdn1.cdnme.se/5447227/9-3/15_64e61dfcddf2b36505b4c7c9.png)